Keeping a Legacy Alive With Quizwise
Published Oct 8, 2024
Hi! Can you tell us who you are and what you do?
Hello, I’m Andrew Bartle, and I created Quizwise—a general knowledge quiz site made for serious trivia enthusiasts. Aside from making the game, I founded Pureweb Limited, which is the company behind Quizwise itself, and co-founded Storbie, an online shop builder made for independent retailers.
With the help of Marjorie McKee and the late Barry Lakeman, we made Quizwise the best place for passionate trivia fans to play with all kinds of quizzes. We have seven different quiz categories and a personalized quiz feature for those who want to create their own challenge.
What’s your favorite game to play?
Well, our family got caught up in the Wordle craze. My brother created a Wordle group, which is a lot of fun. I think what I enjoy the most about that is just connecting with family and close friends in that group each day, just that little connection there. And then of course we've expanded that over the last few years. There are a few other games that we play in there, and I think the New York Times gets kind of overrepresented in that group. The only game that we regularly play is Connections. I really enjoy it. I love it. All those sort of “Aha!” moments when you click on a clue and it's got a bit of a risk-taking aspect to it.
It's very satisfying when you get it and I think the clues themselves are very clever and the little red herrings that they put in there. So Connections is a favorite on there, for sure. And Strands I do sort of regularly play with my 13-year-old son. He's very good at those sorts of games. So that's another one on there I particularly enjoy.
Yes, those would be the main daily games that I play and share in that group. That's a really enjoyable little part of my day.
How did you end up getting interested in games?
I was very lucky to grow up in a household that always had computers. I think I was about four or five years old when my father arrived home with a ZX81, though I think my brothers were probably able to take better advantage of that point than I could. But I certainly remember the challenges of loading a game off a tape deck and you're just crossing your fingers hoping it's going to work.
And typing programs off a book was quite common. You'd have a book with the printed code in it and you'd be typing it in. And of course, I'd make all sorts of errors that I didn't understand. And once again, my brothers would have to come to the rescue and point out that I've mistyped a few characters and that's why it won't run. Then went through Apple //e's and then onto PCs.
So, yeah, I was very lucky to have that exposure with my brothers interested in programming and to always have computers in the house. Always was tinkering and creating little programs and then little games for myself, that's always been a part of my life.
Growing up with programming
I think I actually work my best when I’m in my own little world, that hyper-focus you can get where something's inspiring you and exciting you and you're just getting into it. Of course, the challenge with any of those sorts of things is seeing it through.
The completion Quizwise was one of those rare examples, where I pushed on and actually put it out there rather than when did the fun 80% and then realized that maybe I had some other more important things to do. When I get to that last 20% where you actually have to polish everything up and actually get it out there, I suddenly stop and then do something else again. I've got a lot of those.
My brothers, they're quite older than me. Seven years and nine years older than me. My oldest brother, he's over in the UK. That's Philip, so he is very much scripting. He's working with big data across medical trials, so programming is very much a part of his job, but quite different from what my other brother Shane and I do.
So Shane and I founded Storbie, an e-commerce platform that was originally sort of targeted at very kind of sort of small people wanting to run a little business online from home, but ultimately found it's a niche undertaking, as lots of competitors popped up in that space, as they do. And we've now fallen into this pharmaceutical healthcare niche which we've been successful with here in New Zealand and Australia, and now just starting to get a bit of traction in the US, which is very exciting for us.
So Shane is very much a developer and similarly helped me develop my skills in that area. My first professional experience was working with him on contracts. So both of us have a very wide range of skills, because, you know, we're in New Zealand, it's a smaller market here. I think people are often less specialized here. And so a real sort of jack of all trades get in there and make it work.
When it comes to creating things like Quizwise, I'm not afraid of the technology at all. I'm confident in my ability to build it. The challenges come from elsewhere, of course. The ideas in particular can be challenging, but for me, it's not hard to have ideas. I have a lot of ideas. I've got a notebook that I use as an outlet. I'm sure we all do use an outlet. Jot down anything that pops into our heads.
The really hard part is actually deciding which one to do and executing that and seeing it right through. Being self-employed, I tend to be very reactive. I'm always dealing with all of the things coming from clients or customers, and I don't prioritize enough doing the fun things that are in that notebook, I think.
Is Quizwise the first game you worked on?
As a kid, I was always making little games. I mean, just for myself. And then when Doom came out when I was a bit older, I ended up making Doom maps to play with my friends. But actually the first thing that I had that kind of went viral was… Do you remember the old MSN messenger? I wrote an early chatbot called Doctor 8-Ball that hooked into it. So you type something and it would respond with answers. And I didn't know anything about how to actually use any kind of deep learning AI techniques to create it, I just created something similar to the old magic 8-ball. So you make a question, you shake it and it would come back with a response.
And so how it worked was it would do some really basic matching on what you put in there. And so if you started with a question of anything under the sun, then it might come back with a different random answer out of the list. And what I found is that people generally asked the chatbot the same sort of stuff. It just took off from there and actually got a lot of people using it and things they would say to it were quite outrageous, to be honest.
They would invite it onto their group chats with their friends and, yeah, that was spreading like wildfire. And I would take the logs and I would look through and every time I saw it that it said something I didn't like, I'd go and kind of expand it to give a better answer next time it was asked that. Its Achilles’ heel was with spelling because I didn't have anything to do with the fact that people spell stuff terribly and I didn't really know how to manage that at the time.
But, yeah, so it wasn't quite a game, but it was something entertaining that I put out there and then it was just incredible to watch it take off. And I remember my boss at the time because I sort of did it at work, got very sort of excited about the possibilities of it. But then priorities moved elsewhere as they do, and then the MSN was no more.
It died on the vine. I left that company and it was entirely my work and so I don't think anyone else sort of picked it up or anything. And I felt like I couldn't really use the technology because I had done it there. Instant messaging has gone very far now, ChatGPT and the like have truly taken that space. It was only so long before that technique was going to be obsolete, now that we have the extraordinary AI tools that we do.
How did Quizwise come to be?
So the motivation for creating Quizwise very much evolved over time. I was a web developer, people were asking me all the time about marketing, SEO, like, how do we get our site out there? I was interested in it myself, both for my own work and for this e-commerce platform we have.
One of the problems I had was that New Zealand's quite a small market. The sites that I were building were often quite niche. So if we take Storbie, for example, we were using Google Ads to promote Storbie and we created a range of different ads and we would be checking the numbers to try and work out which ad is the most successful, which one's getting clicked on the most, which one's converting the most because we were all geeks; two developers and a designer who started that.
Marketing was really quite a foreign concept to us. And so we were always trying to look for ways to fall into what we were comfortable with. And setting up Google Ads and then playing with the statistics and the numbers was something that we geeks could cope with. But again, the numbers were so small, it was hard for them to be significant. We'd suddenly get excited because we thought that we were getting more conversions on Wednesday afternoons and that we should pump up our ads during those times. But there were chances that it was all actually just a blip.
And so I thought it would be really fantastic to create a website with a wide appeal and then to be able to hopefully build up a little bit of a general audience. That way, we’d be able to put out these little tests or try something out and actually see enough significant change to know whether or not it was working. So that was the original inspiration.
I then thought, what has a wide appeal? Okay, well, a quiz website, and how hard can it be to write just seven questions a day? What's the capital of Argentina? That was obviously very naive. To do that in a sustained way is actually extremely hard. And so then I think I dabbled with the thought of just buying a database of questions. The site doesn't have any traffic, so it doesn't really matter. The site didn't have to have its own voice yet, so I dabbled with that.
Enter Barry Lakeman
But I think I was pretty unhappy with the sort of diversity of the questions and the quality of the questions. And that's when I had the idea of asking my dear friend Barry Lakeman, may he rest in peace. So Barry and I met a mutual friend, and Barry was looking for a third actor to play a part in David Mamet’s American Buffalo for a local theatre.
So I entered that project with them. Since then, I've been involved in many projects with Barry and his wife Marjorie, who has similar interests. I mean, Barry's one of those remarkable people who always had this enthusiasm for fun projects and then would draw his friends into these fun projects. And I think he also loved it when it was reciprocated because he was often the one kind of getting these things going. When somebody came to him with a cool idea, he often would show a lot of enthusiasm and really help make those ideas work.
And I knew that Barry created a cryptic crossword for a local newsletter, and I knew he was a member of a pub quiz trivia group. So I knew he had interests in those areas, and I thought, “Oh, well, maybe I'll ask Barry just in case he's interested.” And he was! I couldn’t believe it. I mean, he really threw himself into it. There was no guarantee that people were going to come to the site and use it. But no, he did. He really threw himself into it.
Sadly, Barry died in 2011 of pancreatic cancer, which obviously was very devastating for all of us who knew him. And Barry was very methodical about the way that he produced the questions for Quizwise. He would work in batches in particular areas. So, you know, he might spend an entire day writing questions about the Olympics or the periodic table, and he would fill out a spreadsheet with those. But what that meant, of course, was nobody wants to be just doing questions about the Olympics for a month, so he would only include a few of those questions in each batch. And what that meant was that when he died, he still had a huge number of unpublished questions in these spreadsheets.
And I'm very grateful to his wife, Marjorie. She agreed to take over from Barry in terms of producing these batches of questions. A key motivator for her was wanting to make sure that all of Barry's work was published. But of course, the questions were sparser in some areas than others. So it did mean that she needed to do a lot of work herself to research and write questions for the site to fill those gaps and various questions. They're all well and truly published now.
But again, I'm very grateful that Marjorie has continued in that role to produce the questions for Quizwise.
When did Quizwise start?
Yeah, I think around 2000, I think we've got quizzes published there that date back to perhaps 2008 or 2009. I had a little bit of a reset, as it was actually on a different domain originally, freequiztrivia.com. And then I decided that I would change it.
In many ways, when I started it, it was a little bit of a sort of experiment about SEO and those sorts of things, but that quickly evolved and so it changed to Quizwise. We wanted something that sounded a bit more serious because at that point we were starting to take it more seriously, not just as a piece of entertainment.
Something that's always been important is the educational value of the site. I know that remains the case for Marjorie. She really thinks a lot about not just what's a good, challenging question to ask, but also what will people learn from the site, and what information is interesting and educational.
What kind of feedback did you get from running your site?
My mum plays it regularly, so I'm grateful to hear because that's one person who can point out if we've made a terrible mistake. But, yeah, I mean, people are much more likely to tell you when they think something's wrong than when they regularly play what you create. We take all the feedback that we receive very seriously, and we certainly read each one and give it a good thought.
But, yeah, sometimes you get the ones that just say, “Hey, love your site. I do it every day.” That's really fantastic. However, the most common feedback we'd get would be about a particular question; challenging if it's correct, or pointing out typos if they've slipped through. That happens a lot of times. Of course, they haven't read the question properly or there's some misunderstanding there. But even if there's a misunderstanding, that can be a prompt for us to go, well, how do we tweak this? I'm a bit of a believer that if one person has misunderstood a question or had some issue with a quiz, then there are probably thousands of people who haven't reached out. So certainly we'll always kind of look at that because the quizzes have been published for so long.
Of course, there are times when somebody will point out that something is no longer true. So one of the key decisions right at the beginning was that I really didn't want it to be filled with content that would quickly go out of date. So, you know, publish a question about what happened last week that nobody in five years could possibly remember. So it was always a goal of the site to try and write questions that were at least a little bit timeless.
But, of course, it's impossible to write a good quiz without the possibility that some things are going to change. The queen might die, and the queen's council might become the king's council. And so sometimes people point that out in old quizzes, but we always clearly show the date of the quiz, and you’ll see it if you pick out a quiz from the archive or just randomly get one.
So if you're doing one from 2012, you know, you want to bear in mind that it was published in 2012, and that's where your head needs to be for the answer. But having said that, we will go and retrospectively correct a question. But whenever we do that, there'll be a clear note saying, this question was updated in October 2018, so that you always kind of know if you're answering a question where your head has to be in terms of time.
On bad feedback
Well, of course, sometimes the most frustrating feedback to get, I mean, you just kind of ignore it, but you'll just get ones that go, “What a stupid question!” or “That's wrong!” or something. And you're like, “Okay, what about it did you not like? And particularly when they say, “That's wrong!” So then you're sitting there going, “Um, in what way is it wrong?” So, actually, yeah, since adding that little comment feature per answer, we've had a lot of those.
A little bit of politeness goes a long way in encouraging us to consider your point of view. And, you know, I think that's helped a little bit, too, because, you know, sometimes these things are a little subjective, especially if they're asking for more information. Quite often, though, I find this interesting, people will ask for more information to slide out after you answer the question.
And Marjorie, very diligently, will often go and add more information to that section. But, of course, we're always thinking, well, you could open another browser tab and Google it, of course. But that's fine. If they're interested, we're happy to get the feedback because we'll go at it for other uses.
But, yeah, definitely, if somebody is kind of rude in the way they tell us something, it makes us less inclined to kind of see things from their point of view.
Did the rise of Wordle impact Quizwise’s traffic in any way?
I wish that I had some numbers to look at that because if it did, I didn't particularly notice. I haven't been someone who's been looking at the numbers every day. I tend to go through little pockets of time kind of looking at it. So I didn't particularly notice with Wordle as such that there was that growth. But obviously there has been growth through the years. But yeah, I wouldn't say that I've particularly noticed key moments of growth with Wordle.
I tend to be quite reactive in the work I do because of things that are always coming at me and being quite busy. And so I tend to work on Quizwise during bursts of passion, moments when I really want to implement this or that. I often do it on the day when I get that bolt of inspiration because right now I'm kind of excited about this idea and I'll leap in and I'll kind of do that.
And so I haven't particularly made changes to Quizwise in relation to what we saw with Wordle, but I probably should. And right now I'm feeling inspired. Obviously there's a lot of potential there around the modern functionalities found in most daily games. A glaring omission that I really should add would be a button to click to share it with your friends on WhatsApp, as all of those games do. I should make sharing scores easier, shouldn't I?
And being able to actually track your progress over time, I'm sure a lot of people would like that. People don't tend to send a lot of feature requests, but I do get emails from people saying they want to subscribe. I'm always thinking that that's a good idea, but I haven't currently thought about it that well, there's a lot of opportunity that I haven't taken advantage of there.
How does difficulty work in your game?
Every day, there are seven questions. There are seven categories, like Trivial Pursuit, you know, so you've got science and the entertainment categories, etc. And so there's one question in each category each day. And what that means is that every week, there's also a roll-up of questions from each category.
So on a particular day of the week, there will be a science quiz that has the seven science questions from the week before. So you can treat it as a weekly quiz if there's just a particular category that you're interested in. And each day, we try and have a mix of difficulties. Marjorie obviously just has to make a guess at how difficult the questions are. It's not always just about how hard the question itself is, but you have a fair bit of control when it comes to the multi-choice options and how ridiculous you make them versus how sort of close to the true answer you get. And so she'll have a go at guessing at how difficult a quiz will be.
But, of course, you know, everyone's in their bubble, and what she or we might find easy is not actually the case for others, and vice versa. But that's okay because that just means you're going to have some quizzes that are going to be easier than others, you do want that variance. I do run something that actually calculates what was the true difficulty of that question. But that doesn't affect, of course, what quizzes it was published in.
But that would affect the “generate a random quiz feature” with these categories and difficulties. They'll generally work off on what was the calculated difficulty. So that works quite well, I think. And I'd like to actually sort of dive into how to use that information that we have.
So in the “generate a quiz based on category or difficulty level” feature, you just type in the parameters you want and off it goes. I’m not sure how well-used that feature is, I don’t really know. I don't actually even really track the statistics of how used that is. I mean, they'll be there, but I just tend to be focused on those daily quizzes and the number of visitors.
How are the numbers of Quizwise doing?
Well, we get about 250,000 page views a month. It looks like in terms of completed quizzes, we get about 140,000 completed quizzes each month. There’s certainly no marketing of any form taking place, as paid advertising played with that very briefly in the early days. It’s just word of mouth and the search engines.
We do have users who not only visit every day, but work their way back through the archive. But, yeah, I'm sure the majority of people that land there are going to go, “This is cool, I’ll do a quiz or two!” and then close their browser tab. So again, I haven't made any efforts to market it and certainly haven't invested a huge amount of time even in optimizing it. But again, I have a lot of ideas about how we might be able to do that, create kind of specific quizzes to target particular keywords, those sorts of things.
I think we did publish a Christmas quiz once. I haven't checked, so I'm not sure how that ranked. So yeah, so some ideas there to think about for the future.
Listening to HGG podcasts
I had a chance to listen to a couple of the other interviews and I’m certainly jealous of those who have managed to make this their full-time job and start working on other games. I’d be interested in hearing more about some of their experiences of doing that. I did find one word search through that, and that was the guy that created Waffle, I think. And that was quite fun. So my son and I have been doing that one together.
But it also sounded like perhaps it's not just as easy as putting another game out there and putting a link and saying try this new game, trying to recapture that magic of what really does grow and capture people's attention and get shared and have that go viral magic that we're all kind of looking for with these things.
Comments on traffic milestones and ad providers
I have a terrible memory for these sorts of things. It was probably a really big deal at the time. I was probably jumping around the room, but I actually don't remember, I honestly don't recall. Probably changing ad providers would be a time when it most significantly sees some kind of change.
Years ago I went from just having my own Google Adsense on there, that, and I mean, I get emails just every day, all the time now from providers like that, trying to actually know what to pay attention to.
I almost missed HGG’s invitation because of that. Thank goodness I actually managed to see it. Yeah, I feel a bit bad because I’ve given up sort of thinking about replying to so many offers from people wanting to publish articles on the site, or add links to the site, or take over managing ads for the site.
But yeah, I switched to Freestar years ago and that was a successful switch. However I had to move away from them more recently, so I experimented with a couple of ad providers and ended up on Raptive now which I'm very happy with. I don't know if you guys have had this experience. The really stressful thing about changing ad providers is there seems to be this little period when you first switch off of that little teething period where it's very hard to really know when you're about to change ad providers.
They can set up on a test site but without the real advertisers properly in place. Then once it actually goes out there, suddenly there seems to be a lot more ads. They're more in your face, they're popping up where you don't expect. And you can sort of get on top of that. You can kind of see this when working with their providers. They're generally very good, but there are just times that it just doesn’t click.
And so both the changes that I made recently, there was this really horrible couple of days because I've got all of these loyal visitors who are coming to the site every day and the last thing I want is them arriving and just being like, “Oh, they've sold us out. Now it's just a cash grab and they've got ads, ching, ching, ching, ching.” up in their face and, yeah, so it sort of is quite challenging.
And then you get things settled down to what you hope is a reasonable compromise because of course nobody wants ads. I'd love to be ad-free on the site, but that's how the bills are paid. So always trying to find that balance.
What do you look for in an ad provider?
Well, certainly revenue, obviously, but it does seem to vary. We've got a very large portion of our visitors from the UK. In the UK, they really do seem to like their puzzle games and their pub quizzes, as we do here in New Zealand. And I think that that was a key thing. Bigger ad publishers tend to be US-based and the one that we had switched to didn’t have good stats in the UK. That's where we really saw a huge fall in the revenue coming from the UK. They did not seem so well set up for that. And switching to the new one, that seems to be much better.
But a big thing for me is trying to find that compromise. It is important to me that people continue enjoying the quizzes. The last thing I want is any content going over the top of the quiz, blocking you from being able to read them. There's always going to be a certain distraction element, but I want people to just be able to do the quiz in an uncompromised way.
And so knowing that they would work with me on that is a plus. And another part of it for me is, again, I am quite reactive. I'll have periods where I'll focus on it, but a lot of the time I've got things coming at me from lots of other directions. So I needed an ad provider that would be there and responsive when I needed them to be, but at the same time could just keep things going while I wasn’t manning the helm, where I could trust that they would keep things ticking away in the background when my attention was somewhere else.
Do you have any advice for people wanting to follow your path?
Well, for me, I mean, it's a cliché, but I think you've got to make sure it's something that you have some passion for to make it successful. If you're just going into it because you think, “Oh, if I put this out there, the people will come and then I'll get ad revenue and then be able to lie back on the beach.” It's not going to work that way. If you go do that, it's just going to feel like a day job that doesn't earn you much money. You have to enjoy it.
And when I have an opportunity to actually really sort of work on the site and add something new to the site, you know, I get excited about that and I really enjoy it and I enjoy thinking, even though I have a lot of ideas that I don't have a chance to execute for new games or other ways we could present the questions and things daydreaming about. That's fun even if you don't actually do it.
So yeah, I'd say it's going to be interesting to see what happens with the landscape over the coming years now with AI being what it is. Our questions are not written by AI and we're certainly not planning to start using AI to write our questions. We have been accused of it though. We've had feedback from somebody who didn't like one of our questions and they said, “Stop using AI!” you won't be able to reply back, we're not using AI! Haha!
Comment on AI in the quiz-making industry
There's going to be an explosion of content out there and I think AI can be used to produce good quality content, but that in itself is hard work. I mean, if you just ask AI, “Give me a list of 1000 trivia questions that I can put on my website.” there's going to be errors in there, probably. They're all going to be the same kind of things that'll be repetitive. You're not going to actually get a good quality experience from that.
The only way you possibly could with our generations to be really methodical and careful about and actually be coming up with the kind of categories and all that kind of stuff, I imagine it'd be a lot of work and so I'm sure there'll be somebody who will do that, but I expect there'll be a lot of people who are just going to do the whole lazy prompt, shove it out onto the Internet, publish random ones every day and try and compete that way.
So we’ll certainly want to be and stay different in that way. One thing that I have started doing quite recently with some success is that now whenever Marjorie supplies a batch of questions, I'm running it through ChatGPT's API with a bunch of questions about the questions. “Is this question accurate?”, “Are there any typos?”, “Are the incorrect answers of the multi-choice questions actually incorrect answers?” We haven't inadvertently put another true answer in there, all these questions to get back its feedback, just as an additional kind of quality control step for anything that we may have missed. Because it's the worst feeling in the world to put a question out there that is wrong, it's embarrassing, and if we're miseducating people, that's a really horrible feeling, and it comes back.
At the moment, I think it's probably more of a prompt issue than anything else, but it comes back with a lot of feedback that is useless to us. I mean, it doesn't kind of always get what makes a good quiz question. So it might suggest, “Oh, we think this question needs more clarification.” It'll suggest how to clarify the question that just gives you the answer and takes away any of the quirkiness or humor from a question. So poor Marjorie has to troll through a lot of rubbish.
But each time there are a few things that it pops up, which we're really pleased that it popped up because it would be, you know, an actual error or just pointing out something. So there's an opportunity before it gets seen by the public for Marjorie to tweak the questions. So that's an example of how AI is benefiting Quizwise, but at the same time, the questions are authentic, human-generated questions done the hard way.
What makes a good quiz question?
I don't want to put words in Marjorie's mouth. She would be obviously the best person to answer that. I've sort of already mentioned that. But I think that for her, it has to be something that she herself finds interesting. She doesn't want to put out low-quality questions that are just soaking up somebody's time. There's a lot of this that ties into the addictive qualities that there are in a lot of these sites.
One bit of gamification that I welcome into my life is with Duolingo. We had a German homestay student last year, and that kicked me off doing German and Duolingo, which I enjoy, and it's always kind of reminding you, trying to push you to make sure that you do your daily streak, etc.
And I'm not really interested. I ignore streaks of all the games I play, even those that I really do try to do every day. But that's one I encourage because I'm learning from it. And so that's very much a goal with Quizwise, and I think that's important to Marjorie. It’s imperative for Marjorie that Barry's legacy continues.
And in terms of her question writing, it's important that if people are using the site, that it's not just a way for them to kind of pass the hours in the day, but they're actually getting something from it. So she's looking around such, I don't really know her exact process of where she gets those sparks from, but when she finds something that interests her, a topic that will interest her, she'll look to find a question that will fit with that topic and give the people doing the quiz that same “Aha!” kind of moment.
Where can we find you to learn more about you and your work?
Well, they'll find quizwise.com, so, you know, if you type in Quizwise into Google, it should be there at the top. There's a link on there to send us an email if you'd like to send an email with any feedback. So I say we get a lot of feedback about individual questions. We don't get a lot of feedback about what people would like to see on the site, or any changes they would like. So I'd certainly welcome that one change that we made.
So we used to only just sort of have links there to send an email. One change that I did make, which has been very valuable, is that when you answer a question now, it slides down and allows you to thumbs up or thumbs down a question or submit a comment about the question. And that's been really great because that has encouraged more people to reach out and let us know the sort of questions that they like or dislike or any issues they have with the questions.
Also an opportunity there. You see, if you do go to submit a comment, it'll list out a bunch of little things to read first. “Have you actually kind of, you know, double-checked your facts?”, “Have you reread the question?” Sometimes we might leave something out for brevity. I think the example we have on there is, you know, if we ask which is the largest city, we mean the largest of the four options, not the largest city in the world. Because inevitably you'll get people going, “Oh, none of these is the largest city!” but nobody wants to read a novel before they answer a question, you know?
So that's always a big challenge in writing the questions is how to phrase them kind of succinctly while still getting the information across. So, yeah, there are a few ways that they can find us at quizwise.com. and we welcome any feedback about features that you would like to see added.
Have a game to sell?
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