EPISODE

46

Published on

Oct 29, 2024

From Hobby to Hit: The Ninja.io Journey with Rens Rongen

From Hobby to Hit: The Ninja.io Journey with Rens Rongen

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Show Notes

Rens Rongen, the creator of the popular web game Ninja.io, to discuss the intricate process of game development, his inspirations, and how he balances his corporate work with his passion for creating engaging games. Rens shares insights into his creative process, the challenges of launching a multiplayer game, and the importance of community feedback in refining a project. He also touches on the role of publishers, the impact of advertising, and the joy of seeing users engage with his creations. As he prepares for the next chapter in both his personal and professional life, Rens reflects on the lessons learned and his plans for future projects.

In this episode, you'll learn:

  • Childhood Influence: Rens’ interest in game development was sparked in his childhood through drawing and playing games like Warcraft and Starcraft that allowed creating custom maps.

  • Design Iteration: The episode highlights the importance of continuous iteration and how skills in design and graphics can evolve over time with practice.

  • Technical Evolution: The transition from Flash to HTML5 significantly impacted Rens' development process, enabling more sophisticated multiplayer implementations.

  • Feature Creep: The game development journey showed how feature creep can gradually turn a hobby project into a serious commitment.

  • Importance of Feedback: Early user feedback is crucial. Releasing the game early, even in an imperfect state, allows for iterative improvements based on player responses.

  • Choosing a Domain and Branding: The process of choosing a memorable and marketable domain name, such as ninja.io, is discussed, including challenges with availability and cost.

  • Monetization Strategies: Understanding monetization via ads and considering other forms like selling customizations.

  • Leveraging Publishers: Partnering with publishers like Poki can significantly amplify reach but may require compromises such as implementing language filters to meet platform standards.

  • Handling Traffic Surges: Preparing for and managing server loads during significant spikes in user traffic after a major launch.

  • Building a Community: Using platforms like Discord to engage users, gather feedback, and create a sense of community which may include organizing tournaments and user-generated content.

  • Maintaining Balance: Balancing direct user interaction with productivity, as it can be both beneficial and distracting.

  • Adaptability and Learning: Applying lessons learned from Ninja.io to future projects, including avoiding technical debt and setting up more organized and sustainable development processes.

  • Life Changes: Handling personal life changes (like expecting a child) while managing ongoing projects and planning future endeavors.

  • Perfectionism: The challenge of overcoming perfectionism and understanding that initial releases won’t be perfect but can improve significantly through iteration.

  • Balancing Innovation and Stability: The need to innovate while ensuring the stability and scalability of the game’s infrastructure.

Overall, this episode offers an in-depth look at the holistic development process of an indie game, from inspiration to long-term planning, and integration of user feedback, providing valuable lessons for aspiring game developers and entrepreneurs.


Check out Rens's Resources:

https://ninja.io/
https://x.com/NinjaIO_game
https://www.reddit.com/r/ninjaio/
https://www.youtube.com/@NinjaIO
https://discord.com/invite/yAYmSWZ

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Check out our brainy games:

Sumplete - https://sumplete.com
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Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

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© 2023-2024 Hey Good Game, Inc.

1151 Walker Rd #310, Dover DE 19904

© 2023-2024 Hey Good Game, Inc.

1151 Walker Rd #310, Dover DE 19904

© 2023-2024 Hey Good Game, Inc.